Vengeance — ROB RUN cheat

ROB RUN

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Vengeance — ROB RUN cheat

Buy Vengeance private cheat for ROB RUN: Player ESP, World ESP, Radar. Warranty and 24/7 support. From $3.8 — Goldencheats.

Cheat description

😈 Vengeance is a private cheat for ROB RUN featuring Player ESP, World ESP, radar, and Battle Mode. Two versions are available: Full, which includes Aimbot, and Lite, which does not support aiming features. Both versions include visual modules, vehicle and world object tracking, radar, and configuration management.

  • In the Full version, Aimbot activates while holding the assigned key. You can select the target bone — head, neck, chest, or pelvis — and adjust FOV, smoothness, and maximum targeting distance. Separate NPC targeting is also available. The FOV circle can be displayed independently of Aimbot activation, while aiming automatically pauses when the menu is open, the game loses focus, or fresh data is unavailable.
  • Player ESP displays boxes, skeletons, names, clan tags, roles, distance, weapons, armor, and available player status information. It supports full and corner boxes, COP markers, IDs, and an ESP preview. Separate filters control the display of police officers, NPCs, dead players, and your own character. Health and equipment details are shown only when the corresponding data is available.
  • World ESP covers cars, helicopters, items, cash, bags, containers, and cargo. Additional categories include surveillance cameras, security, medical objects, doors, traders, banks, and workstations. Vehicle information can include its name, distance, owner, speed, and status. Object labels have adjustable distance limits, while label overlap suppression helps keep the screen clear.
  • The built-in radar displays characters and vehicles on a grid without a background map. It supports camera-relative rotation, adjustable size and position, marker scaling, and directional arrows. Auto Zoom smoothly adjusts the radar scale for suitable nearby living contacts and returns to the manual scale when appropriate. Radar tracking works independently of regular Player ESP.
  • Battle Mode helps focus on opponents by hiding vehicles and world object labels while keeping eligible enemy contacts visible in ESP and on the radar. Side detection takes clan membership, player roles, and available battle-side information into account. A dedicated toggle key and an active mode indicator are included.
  • The interface supports Russian and English, customizable colors, transparency, text size, and menu scaling. Additional features include bilingual settings search, background animation, and diagnostic information for visual modules. Configurations can be created, saved, loaded, renamed, and deleted. The default menu key is Right Shift, while Battle Mode is toggled with F6 by default.

Before launching, it is recommended to check the current Vengeance status, selected version, compatibility, and product requirements.

System Requirements

Session behavior:
Exiting the game terminates Discord processes. Ctrl+F4 pauses without closing Discord.
Supported game client:
Steam
Included spoofer:
No
Anticheat:
Ingame
Stream Bypass:
No
Supported game modes:
Windowed, Borderless
Supported CPU:
Intel & AMD
Supported OC:
Windows 10, 11

Features

Versions and Controls

  • Full includes aiming; Lite disables aiming while retaining core ESP, world objects, radar, Battle Mode and profiles.
  • Right Shift opens/closes the menu; aiming pauses while the menu is open.
  • F4 is used at startup continuation and is not the menu key.
  • The master overlay switch controls visual rendering separately from aim activation.
  • Menu sections: Aim, Visuals, World, Radar, Misc and Config.

Aimbot (Full)

  • Hold-key aiming; right mouse button by default, disabled initially.
  • Aim FOV: 10–500 pixels; eligible targets are ranked by proximity to the targeting-area centre.
  • Smoothing: 1–30; higher values produce slower, smoother movement.
  • Target bone: pelvis, chest, neck or head.
  • Maximum targeting distance: 10–1000 m.
  • Separate NPC targeting; the local character and dead characters are excluded.
  • Configurable-color FOV circle, independent of the aim-enabled switch while visual rendering is enabled.
  • Aiming stops on key release, menu opening, loss of game focus or missing fresh data.

Battle Mode

  • Keeps opponents in Player ESP and radar while hiding world labels and vehicles.
  • Default F6 toggle key; supports keyboard keys and mouse buttons.
  • One toggle per press; holding the key does not repeat.
  • Clan battles use attacker/defender sides and hide the local side.
  • In the open world, members of the same non-empty clan are hidden; police are allies when your role is police.
  • Dead characters and ordinary NPCs are excluded; police NPCs may remain opponents for other roles, subject to the Police filter.
  • BATTLE MODE indicator beside an enabled radar; saved category switches are preserved.

Player ESP

  • Players, names, clan tags, COP markers and entity IDs.
  • Skeletons use measured joints with smoothing; missing joints are not invented.
  • Full and corner boxes.
  • Distance in metres; thin health bar only when current and maximum HP are available.
  • Player ESP distance: 10–1000 m, independent of radar settings.
  • Separate Police, NPC, dead-character and local-player filters.
  • In-menu preview of boxes, skeletons, labels and supported indicators.

Equipment and Labels

  • Held weapon/item when its description is available.
  • Armor-presence indicator; numeric amount or durability only when available.
  • Separate role, clan-tag and entity-ID toggles.
  • Available character states: firing, sprinting, crouching, reloading, arrest and knockout.
  • Skeleton line thickness: 1–4.

Vehicle ESP

  • Cars and helicopters in the world.
  • Oriented 3D boxes when dimensions and orientation are available.
  • Vehicle name and distance with configurable color and opacity.
  • Vehicle ESP distance: 20–1500 m.
  • Owner or available/unowned state; number of detected characters associated with the vehicle.
  • Engine state, cargo presence and speed in km/h when data is available.
  • Separately enabled details with a 10–500 m detail distance.

Items and Containers

  • Separate filters for loose items, cash, loot nodes, bags, containers and cargo.
  • Known stack counts or cash amounts in labels.
  • Available vehicle remains, furniture, building and plot loot stores.
  • Option to display objects known to be empty/taken; unknown state is not treated as empty.
  • Item range: 10–1000 m, limited by overall world range of 10–1000 m.
  • Two-row labels: name above, distance below.
  • Overlapping-label suppression with nearby-object and item priority.
  • Russian translation for items, containers and vehicles while preserving weapon designations, nicknames and owner names.
  • Brief retention of last successful markers during read failures; confirmed removal applies immediately.
  • Bag/container ESP does not automatically reveal every object’s full inventory.

Cameras and Map Objects

  • Surveillance-camera markers and broken-state indicators when available; no access to camera video feeds.
  • Guard posts, alarms and security panels.
  • Medical cabinets and medical locations.
  • Doors and interaction points, including supported vault locations.
  • Other interaction points and map points of interest.
  • Traders and vehicle spawn/service points.
  • Hideouts and workstations, including supported cargo-processing or exchange locations.
  • Banks and roulette locations.

Radar

  • Grid radar with character markers and local direction arrow; no full location-map background.
  • Rotate with camera; size: 100–400 px.
  • Manual zoom: 0.05–5.00 and configurable X/Y screen position.
  • Character direction arrows, names and distances.
  • Distant contacts are dimmed and clamped to the radar edge.
  • Separate vehicle switch; icons without vehicle names, with distance controlled by Radar labels.
  • Player radar works independently of ordinary Player ESP and uses Police, NPC and Battle Mode filters.

Radar Auto Zoom

  • Smooth proximity zoom toward eligible nearby living contacts, returning to manual zoom afterward.
  • Reaction range: 30–500 m; maximum auto zoom: 0.05–5.00.
  • Response time: 0.15–2.00 seconds.
  • Ignore same clan, dead characters, ordinary NPCs and allied police; Battle Mode adds its filters.
  • Manual zoom is preserved and auto zoom does not zoom out below that baseline.

Palette and Interface

  • Separate colors for names, boxes, skeletons, weapons, distance, health, police and radar contacts.
  • Colors for vehicles, items, containers, medical objects, cameras and services.
  • Opacity for supported elements, FOV color and menu accent.
  • Restore the current theme’s default palette.
  • World-label size setting: 9–20 px; scaling every label is not guaranteed.
  • English/Russian interface with immediate translation updates.
  • 75% or 85% menu scale and automatic screen fitting.
  • Animated background and search across English/Russian setting names.
  • Diagnostics for player, skeleton, vehicle and object counts, read time and snapshot age.

Profiles and Session Behavior

  • Create named JSON profiles; save, load, rename and delete profiles.
  • Refresh profile list and autosave changes to the current configuration.
  • Profiles retain visuals, aiming, radar, Battle Mode binding, colors and appearance.
  • After confirmed game exit, the session stops and Discord.exe processes are terminated.
  • Ctrl+F4 pauses the game session without closing Discord.