Fecurity — ROB RUN cheat

ROB RUN

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Fecurity — ROB RUN cheat

Buy Fecurity private cheat for ROB RUN: Vectored Aim, Silent Aim, Player ESP, Loot ESP. Warranty and 24/7 support.

Cheat description

😈 Fecurity is a private cheat for ROB RUN featuring Vectored Aim, Silent Aim, Player ESP, Loot ESP, Radar, and detailed world visuals. Alongside aiming and player information, it includes dedicated modules for finding items, tracking NPCs, vehicles, and bases. Additional tools include Triggerbot, No Recoil, Battle Mode, Free Camera, and Skin Changer.

  • Aim Assist offers Vectored Aim, which moves the camera toward a selected target, and Silent Aim, which changes shot direction without moving the camera. Settings include movement prediction, FOV, maximum range, horizontal and vertical aim speed, target switch delay, and hitbox priorities. You can select specific body parts, exclude teammates and knocked players, and enable targeting for NPCs. Vectored Aim includes spread prediction, while Silent Aim has a separate No Spread feature.
  • Player ESP displays boxes, skeletons, names, distance, and held items. Additional visuals include Glow and Chams, with multiple display modes and separate colors for enemies and teammates. You can customize visibility checks, dead player display, aiming-at-you indicators, and reload notifications. Separate projectile visuals show grenades, their trajectories, and throw previews, while Bullet Tracers mark your own and other players' shots.
  • NPC ESP helps track guards, traders, bots, and police. It displays names, distance, and available NPC states, including suspicion, alerts, police calls, and death. Objects ESP highlights loot locations, cargo, cash objects, player bags, vehicle trunks, security panels, vault doors, containers, and hiding spots. Object names, distance, state information, and individual display ranges can be configured.
  • Items ESP helps locate loot with category and rarity filters. You can display weapons, ammunition, equipment, medicine, grenades, valuables, keys, tools, and cash separately. Rarity levels range from Common to Exotic, with individual colors and distance limits. Cars ESP displays vehicles with names, distance, and 2D or 3D boxes. Filters separate police, robber, civilian, and unowned vehicles.
  • Bases ESP provides information about bases, owners, clans, buildings, and raid status. It displays defense blocks, equipment, workbenches, storage, building contents, and facility states. A dedicated warning notifies you about open doors, gates, and garage doors at your own base, showing their direction and distance. This warning continues working even when the main HUD is disabled.
  • Radar and Game Map display players, NPCs, bases, vehicles, and security cameras. Markers are available on both the minimap and the large map, with names, distance, and viewing direction. You can customize range, size, opacity, category colors, and role filters. Player List complements the visual features with a separate table showing player names, IDs, clans, roles, distance, and held items.
  • Triggerbot automatically fires when your crosshair is over a valid target. It offers individual weapon profiles, hitbox selection, reaction delay, click interval, and maximum range. Filters can account for player roles, visibility, teammates, dead players, and knocked players. No Recoil and Auto Pistol are also available.
  • Battle Mode switches the interface to a reduced display during combat. It can be activated manually or automatically when an enemy aims at you or police approach. You can configure skeleton-only and visible-player display, while hiding the map, HUD, player list, Glow, and FOV circle.
  • Free Camera lets you move the camera freely using WASD, control the view with your mouse, and adjust its height with Space and Ctrl. Movement speed, sensitivity, and Shift acceleration can be configured separately. Skin Changer modifies the appearance of compatible weapons, clothing, and vehicles on the client side. Interface settings include the menu hotkey, scale, colors, V-Sync, and overlay FPS limits.

Before installing Fecurity, review the system requirements and make sure your PC is compatible with the cheat. Below, you can explore the full list of features and settings, along with interface screenshots. Available subscription plans and current prices are listed in the purchase section.

System Requirements

Additional requirements:
GPT disk (MBR is not supported), UEFI BIOS (Legacy is not supported).
Supported game client:
Steam
Included spoofer:
No
Anticheat:
Ingame
Stream Bypass:
No
Supported game modes:
Windowed, Borderless
Supported CPU:
Intel & AMD
Supported OC:
Windows 10 (21H2, 22H2, 23H2), Windows 11

Features

Aim Assist

  • Enabled - master aim-assistance switch.
  • Vectored Aim - turns the camera toward the selected target.
  • Silent Aim - changes shot direction while keeping the camera direction unchanged.
  • Movement prediction - leads moving targets using measured velocity and the age of their displayed position.
  • Spread prediction - compensates predicted spread with Vectored Aim.
  • No Spread (Silent Aim) - compensates predicted single-ray spread, including steady ground movement; transitional states may be skipped.
  • At Shoot - additionally activates aiming while the fire button is held.
  • Visible Only - selects points with direct line of sight.
  • Enemy Only - excludes teammates, including party and clan members.
  • Vertical Aim Speed - independent vertical Vectored Aim speed.
  • Horizontal Aim Speed - independent horizontal Vectored Aim speed.
  • FOV - limits the target-search angle relative to the viewing direction.
  • Draw FOV - displays the aim-area circle.
  • Target Switch Delay - delays switching from a valid current target.
  • Nearest Coefficient - controls how body-part priorities influence aim-point selection.
  • Maximum Distance - limits aiming range, accounting for the current weapon's range.
  • Ignore Knocked - excludes knocked players.
  • Include NPCs - allows targeting NPCs.
  • Aim Keys - two configurable hold-to-activate keys.
  • Toggle Key - separate Aim Assist toggle binding.
  • Hitbox Priority Key - increases the influence of selected hitbox priorities.
  • Hitbox Priorities - independent head, neck, torso, arm and leg priorities; unwanted areas can be excluded.
  • Hand Aim Point - adjusted endpoint hand-bone aim position to improve hit registration.

Players ESP

  • Visuals Enabled - master visual-feature switch.
  • Enemy Only - displays enemies only; party and clan members count as teammates.
  • Box - 2D player bounding box.
  • Box Outline - additional box outline.
  • Skeleton - displays the player's skeleton.
  • Skeleton Thickness - adjusts skeleton line thickness.
  • Maximum Distance - limits player display range.
  • Maximum Corpse Distance - separate maximum dead-player display range.
  • Corpses ESP - displays dead players when model data is available.
  • Nickname - displays player names.
  • Distance - displays distance to players.
  • Held Item - displays the held weapon or item name.
  • Aiming at You - flashing marker over players aiming at you.
  • Reloading Tag - flashing reload marker beside the held-item name.
  • Role Visibility Colors - separate visible/hidden colors for cops, robbers and civilians.
  • Enemy / Team ESP Colors - independent box, skeleton and label colors, including visibility and death states.

Players Glow

  • Glow - outline glow around player models.
  • Glow Intensity - adjusts glow intensity.
  • Glow Radius - adjusts glow width.
  • ENEMY / TEAM - separate enemy and teammate color tabs.
  • Glow State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team.

Players Chams

  • Chams Mode - Disabled, Flat, Material, Flat Pulse or Material Pulse.
  • Flat Chams - flat model color fill.
  • Material Chams - model fill with dimensional surface lighting.
  • Flat Pulse - flat fill with pulsing model edges.
  • Material Pulse - material fill with pulsing model edges.
  • Chams Opacity - adjusts fill opacity.
  • ENEMY / TEAM - separate enemy and teammate color tabs.
  • Chams State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team.
  • Combined Glow / Chams - use Glow and Chams together.

Projectiles ESP

  • Projectile ESP - grenade display in a dedicated Visuals tab.
  • Show Name - displays grenade names.
  • Grenade Trajectory - displays a grenade's travelled flight path.
  • Throw Preview - displays the active in-game throw preview trajectory with collision results.
  • Bullet Tracers - short-lived fading lines for your shots and other players' shots.
  • Grenades Maximum Distance - independent grenade display range.
  • Tracers Maximum Distance - independent tracer display range.

NPC ESP

  • NPC ESP - displays game NPCs.
  • Show Name - NPC name or type.
  • Show Distance - NPC distance.
  • Guards - guard display with an independent range limit.
  • Traders - trader display with an independent range limit.
  • Bots / Police - bot and police display with an independent range limit.
  • Show State - available NPC states: idle, suspicious, alert, preparing a call, calling, hands raised or dead.
  • Cops Call Timer - time remaining for a guard's police call.
  • Show Dead - displays dead NPCs.

Objects ESP

  • Objects ESP - displays world objects.
  • Show Name - object labels.
  • Show Distance - object distance.
  • Show State - available contents, charging, availability and object-state information.
  • Hide Empty - hides confirmed empty objects.
  • Bag Contents - bag contents with item quantities.
  • Trunk Contents - vehicle trunk contents with item quantities.
  • Loot Nodes - displays loot points.
  • Cargo - displays cargo.
  • Cash Chargers - displays cash chargers and their states.
  • Cash Nodes - displays cash locations and available amounts when data exists.
  • Player Bags - displays player bags and available owner names.
  • Vehicle Trunks - displays vehicle trunks.
  • Security Panels - security panels, hacking status and linked alarms.
  • Doors - doors and their states.
  • Safe Doors - safe doors, locking and transitional states.
  • Containers - containers and empty-state information.
  • Hide Spots - hiding places and available/occupied states.
  • Object Colors - individual colors for every object category.
  • Object Maximum Distances - independent maximum range for every object category.

Items ESP

  • Items ESP - displays loot items.
  • Show Name - displays item names.
  • Localized Item Names - uses game translations and updates after language changes or localization-table loading.
  • Show Distance - item distance.
  • Item Count - displays quantities as xN.
  • Hide Empty - hides emptied or collected loot objects.
  • Show Unrated - independent display of items without a known rarity.
  • Loot Display: By Category - filters loot by item type.
  • Weapons - weapons.
  • Ammo - ammunition.
  • Equipment - equipment.
  • Medicine - medical items.
  • Grenades - grenades.
  • Valuables - valuable items.
  • Keys / Tools - keys and tools.
  • Cash - money.
  • Other - other items.
  • Category Maximum Distances - independent display range for each item type.
  • Loot Display: By Rarity - filters loot by rarity.
  • Common / Uncommon / Rare / Epic / Legendary / Exotic - independent toggles for each rarity.
  • Rarity Colors - individual colors for every rarity.
  • Rarity Maximum Distances - independent range for each rarity.
  • Unrated Maximum Distance - independent range for items without a known rarity.

Cars ESP

  • Cars ESP - displays cars.
  • Show Name - car names with game localization when available.
  • Show Distance - distance to cars.
  • Maximum Distance - maximum car ESP range.
  • Box Mode - None, 2D or 3D.
  • 2D Box - screen-space bounding box around a car.
  • 3D Box - three-dimensional wireframe matching the car's size and orientation.
  • Owner Filters - separate filters for cop, robber, civilian and unowned cars.
  • Shared Vehicle Filters - owner filters also apply to Radar and Game Map.

Bases ESP

  • Bases ESP - displays available settlement bases without a separate range limit.
  • Owner - base owner's name.
  • Clan - clan tag and name.
  • Buildings - main building, fence and extensions.
  • Building Names - localized building labels when translations exist.
  • Base State - locking, construction and base relocation.
  • Distance - distance to the base.
  • Bases List - separate panel listing bases, owners, distances and raid states.
  • Transparency - adjusts base-information transparency.
  • Raid State - buildings under raid and raid-lock timers.
  • Defense Blocks / Modules - defense blocks, module presence and defense points.
  • Open Doors - count of open doors among known building doors.
  • VIP - VIP status and remaining time.
  • Workbenches - money-laundering, cargo-opening/exchange, production, cargo-charging and crypto-farm equipment.
  • Facility State - working/idle state, timers, cargo quantities and equipment readiness.
  • Money Laundering Info - dirty/clean money, activity and cable state.
  • Storages / Containers - base storage and container occupancy.
  • Building Loot - cargo left inside buildings.
  • Facility Contents - available item and cargo lists inside equipment.
  • Base Door Warning - open-door warning for your base with distance and direction, independent of the main HUD toggle.
  • Base Colors - separate colors for your own, clan and other bases.

General / Weapon

  • Invisible Opacity - adjusts hidden ESP-object opacity.
  • No-Recoil - disables weapon recoil.
  • Auto Pistol - automatically fires a semi-automatic pistol while the fire button is held.

Triggerbot

  • Triggerbot - automatically fires when the crosshair is over a valid target.
  • Activation Key - configurable activation binding.
  • Activation Mode - hold, toggle or always active.
  • Settings Mode - global settings or separate weapon profiles.
  • Weapon Profiles - Global, Pistol, Automatic and Other profiles.
  • Override Global - overrides global settings for a selected weapon group.
  • Hitboxes - selects head, torso and legs.
  • Reaction Delay - reaction delay before firing.
  • Click Hold - fire-button hold duration.
  • Click Interval - interval between clicks.
  • Hitbox Scale - adjusts the checked trigger area size.
  • Maximum Distance - target range limit.
  • Target Roles - independent cop, robber and civilian permissions.
  • Enemy Only - excludes teammates, party and clan members; available in each profile.
  • Visible Only - triggers only on visible targets.
  • Ignore Dead - ignores dead players.
  • Ignore Knocked - ignores knocked players.
  • Ignore in Vehicle - ignores players inside vehicles.

Radar / Game Map

  • Radar - separate on-screen radar.
  • Rotate with Camera - rotates radar with the camera.
  • Radar Names / Distance - names and distances on radar.
  • Radar Range - radar range.
  • Radar Size / Position - radar screen size and position.
  • Radar Opacity - radar transparency.
  • Game Map - additional markers on the game's standard maps.
  • Minimap - markers on the minimap.
  • Big Map - markers on the large map, accounting for zoom and panning.
  • Map Names / Distance - names and distances on the game map.
  • Map Opacity - game-map marker transparency.
  • Marker Size - adjusts marker size.
  • Look Direction - displays viewing direction.
  • Marker Outline - marker outlines.
  • Edge Markers - target indicators at the map edge.
  • Marker Categories - players, NPCs, bases, cars and security cameras.
  • Player Role Filters - cops, robbers and civilians.
  • Show Broken Cameras - displays broken security cameras.
  • Show Dead - displays dead characters on map and radar.
  • Show Teammates - displays teammates, including party and clan members.
  • Category Maximum Distances - independent ranges for players, NPCs, bases, cars and cameras.
  • Role Colors - separate cop, robber and civilian colors.
  • Object Marker Colors - independent NPC, car, camera, base and unknown-target colors.
  • Teammate Color - independent teammate color.
  • Aiming at You Color - highlights players aiming at you.
  • Vehicle Owner Filters - Cars ESP owner filters also apply to map and radar.

HUD / Warnings

  • HUD - movable information panel.
  • Police Approaching - approaching-police warning with count, distance and direction.
  • Police Maximum Distance - police-warning range limit.
  • Aiming at You - warning with name, distance and direction of a player aiming at you.
  • Pop-up Notifications - pop-up warnings for approaching police and players aiming at you.
  • Base Doors - separate warning for open doors, fence gates and garage doors at your base.
  • Base Door Direction - direction, distance and number of known open doors; works with HUD disabled.
  • HUD Offsets - horizontal and vertical widget offsets.
  • HUD Scale - widget scaling.
  • HUD Background - background transparency.
  • Widget Dragging - drag HUD and base-warning widgets while the menu is open.

Player List

  • Player List - movable server-player table.
  • Distant Players - unloaded players remain listed using available names and IDs.
  • Column Selection - name, clan, role, distance, held item, state and ID columns.
  • Sorting - sort by distance, name or role.
  • Maximum Rows - maximum displayed row count.
  • Role Colors - colors rows by player role.
  • Threat Highlight - red highlight for players aiming at you.
  • Scale / Background - table scale and background transparency.
  • Dragging - move the table while the menu is open.

Battle Mode

  • Battle Mode - quickly switches to reduced combat visuals.
  • Activation Key - configurable binding.
  • Activation Mode - toggle or hold.
  • Auto Enable - activates when someone aims at you or police approach.
  • Auto Disable After - deactivates after a configured time without threats.
  • Skeleton Only - displays players as skeletons only during combat mode.
  • Visible Only - displays only visible players during combat mode.
  • Limit Distance - independent combat-mode player range limit.
  • Hide Knocked - hides knocked players.
  • Hide Team - hides teammates, including party and clan members.
  • Hide Game Map - hides map and radar during combat.
  • Hide HUD - hides HUD during combat.
  • Hide Player List - hides the player list during combat.
  • Hide Glow - disables Glow during combat.
  • Hide Aim FOV - hides the aim FOV circle during combat.

Free Camera

  • Free Camera Enabled - enables free-camera use.
  • Toggle Key - toggles camera activity separately; F7 by default, without changing the Enabled checkbox.
  • Mouse Look - mouse-controlled viewing.
  • WASD Movement - moves the camera with standard movement keys.
  • Vertical Movement - Space to ascend and Ctrl to descend.
  • Speed Boost - accelerates while Shift is held.
  • Movement Speed - base movement speed.
  • Mouse Sensitivity - viewing sensitivity.
  • Boost Multiplier - acceleration multiplier.
  • Player Input Block - blocks character controls while free camera is active.
  • Camera Restore - restores normal camera and character controls after deactivation.

Overlay / Interface

  • Screen Protection - hides the overlay from supported screen-capture methods.
  • V-Sync - overlay vertical synchronization.
  • FPS No Limit - disables the overlay frame-rate limit.
  • Frame Limit - overlay FPS limit.
  • Distance Unit - distance-unit selection.
  • Menu Key - configurable menu binding.
  • Interface Scale - interface scaling.
  • Interface Colors - border, text, description, background and UI-state colors.
  • Color Templates - ready-made color samples for quick selection.

Skin Changer

  • Enabled - master switch for local appearance replacement.
  • Weapon Skins - applies compatible skins to the held weapon.
  • Weapon Skin Selection - selects a skin for the current weapon.
  • Clothing Skins - replaces the local character's clothing appearance.
  • Male Outfit - independent male outfit selection.
  • Female Outfit - independent female outfit selection.
  • Car Skins - applies compatible vehicle materials and appearances.
  • Car Appearance Selection - suitable variants for the current vehicle; owned cars are considered while on foot.
  • Compatibility Filter - filters skins compatible with the selected weapon or car.
  • Localized Names - game names for outfits, skins and cars when localization is available.
  • Default - restores the default appearance.
  • Independent Categories - separate weapon, clothing and car toggles.
  • Client-side Appearance - appearance changes are client-side.